On the one hand, this is not because on the basis of current research you can not take into account the fact that violence in video games is aggressive. This is not because the goal is to emphasize the thin border, which may not be too big for the scientific work, i.e. it does not follow any of the parties.
The number also shows the recommended age to be taken into account when shopping
In conclusion, it can be concluded that the common point of negative impacts can be the deterrent effect of dualism of inclination and violence, which is a serious threat to the child. At the same time, it can be avoided or solved, providing an appropriate family environment, paying attention.
Finally, the existence of a system that is the so-called uniform European game information system (PEGI) should be highlighted to help European parents make informed choices about purchasing computer games in a box and / or book of each video game. If violence occurs in the game, it will be indicated by the icon, if there is sexual content, it is etc.
The number also shows the recommended age to be taken into account when shopping. We have heard many times, almost to the elbows come out play a fundamental form of learning for children, many of us are not aware of the importance of the game, not its options.
The more gameplay you try, the more flexible, the more problematic you will be in adulthood
I think it is important to play free games, but you also need to participate in social games because they provide the child with a different type of experience and learning opportunities. The more gameplay you try, the more flexible, the more problematic you will be in adulthood. Playing as a result of the ability of the child are evidently develop, it is worth considering the sensitive periods of development child, which means that during the maturation of certain skills develop at a faster rate than others.
Taking this into account, the pace of development will be much more spectacular. In one year, the most important thing is to gather experience related to exercises and acquire knowledge related to the sense organs. At the age of 1-2, the development of speech comprehension skills and expressive language skills develops quickly.
At the age of Ovis, cognitive (cognitive) functions, social areas are developing at a faster pace. We find more and more present in the record, which is intended not to develop the ability (because it can quickly become boring), but also facilitates the acquisition of several smaller skills as well.
Positive video game effects
It is not a coincidence to use the game to build learning, because the game has no opponents in complicated development. Contemporary pedagogy of development no longer uses „practice” because the child can also master the skills that the school needs in the game.
Many will argue with this, but what about the problem if the child always plays?
Positive video game effects. Video games are forcing children – many people say, but their positive effects are rarely mentioned. It’s time to talk about it. Articles that try to demonstrate adverse effects on the human brain, child development and the degree of aggression caused by video games are published daily.
Currently, a lot of research is being done on this subject, from which we can constantly learn more about the impact of computer games. We can rightly believe that these studies are mostly negative, but many people forget that these negative results are more likely to spread the popular press than those who try to prove that virtual reality can be a future child’s school.