Of course, the statement mentioned in the introduction suggests utopian thinking, because for ten years ordinary people can not imagine that high-quality education with video games is possible. However, this assumption is quite justified today.
In addition to video games can stimulate the reward center in the brain
In addition to the popular tension and many violent shooters, there are many games on the video games market that serve to acquire and develop specific skills. The harmful effects of virtual shooters are already known to every parent, but we can not go beyond how certain games can develop their skills.
For a while, to stay in action games, do you know, for example, that shooters can increase the speed of thinking and perception of brain processes, while logic games are more accurate? Rolf Nelson, a professor at Wheaton College, confirmed this research by investigating how brain-based games play different mechanisms.
During the experiment, interviews were conducted with twenty students who had to play logic or action game for one hour after the spatial search, and then had to repeat the first task after the game time. Studies have shown the following results:
„Toys that require quick attention to visual attention and the rapid mobilization of motor operations, speeds are better than accuracy, while slower, more thought-out are the reverse.” Different games require different skills and their impact can be measured in a short time . ”
Different games require different skills and their impact can be measured in a short time
Of course, these effects are influenced by different circumstances, but dear parents, as can be seen from the research described above, do not really have to assume the worst. Children grow up in modern technical means and circumstances in which a computer and intelligent use of a mobile phone is considered the most natural thing in the world, why not take advantage of this opportunity?
Similar thoughts, but a somewhat more provocative statement, is also considered by Peter Gray, a professor of psychology at Boston College. According to her, children instinctively recognize that video games develop the skills necessary in today’s world, that’s why all parents should let their children spend as much time playing games as you like.
Although, according to the statement in bold exploration works smoothly during the reproduction of various tactics and we noticed a causal relationship, which later can be used in other areas of life. Progressive teachers would like to use in teaching this mechanism of action, because according to them, in addition to video games can stimulate the reward center in the brain, with a longer period of time interest, conversation is involuntary learning progressively more and more difficult challenges that can only constant attention and continuous practice can defeat.
Progressive teachers would like to use in teaching this mechanism of action, because according to them, in addition to video games can stimulate the reward center in the brain, with a longer period of time interest, conversation is involuntary learning progressively more and more difficult challenges that can only constant attention and continuous practice can defeat.
Virtual character management can also have a positive effect on the player’s ability in virtual space
In addition, many studies show that different action games increase the ability to concentrate and short-term memory, allowing players to better focus and share their attention in their work and easier to switch between different tasks.
Virtual character management can also have a positive effect on the player’s ability in virtual space. Although, after many years of experience, it may seem that it’s easy to play, using a keyboard, mouse or even a controller is a very complex task that only works with the exact use of all functions.
Doctors examined the study 2007 engagement on the impact of handheld games and small movements of the fingers, i.e. a small movement of the engine, in which the doctors compared performance.
On the one hand, this is not because on the basis of current research you can not take into account the fact that violence in video games is aggressive. This is not because the goal is to emphasize the thin border, which may not be too big for the scientific work, i.e. it does not follow any of the parties.
The number also shows the recommended age to be taken into account when shopping
In conclusion, it can be concluded that the common point of negative impacts can be the deterrent effect of dualism of inclination and violence, which is a serious threat to the child. At the same time, it can be avoided or solved, providing an appropriate family environment, paying attention.
Finally, the existence of a system that is the so-called uniform European game information system (PEGI) should be highlighted to help European parents make informed choices about purchasing computer games in a box and / or book of each video game. If violence occurs in the game, it will be indicated by the icon, if there is sexual content, it is etc.
The number also shows the recommended age to be taken into account when shopping. We have heard many times, almost to the elbows come out play a fundamental form of learning for children, many of us are not aware of the importance of the game, not its options.
The more gameplay you try, the more flexible, the more problematic you will be in adulthood
I think it is important to play free games, but you also need to participate in social games because they provide the child with a different type of experience and learning opportunities. The more gameplay you try, the more flexible, the more problematic you will be in adulthood. Playing as a result of the ability of the child are evidently develop, it is worth considering the sensitive periods of development child, which means that during the maturation of certain skills develop at a faster rate than others.
Taking this into account, the pace of development will be much more spectacular. In one year, the most important thing is to gather experience related to exercises and acquire knowledge related to the sense organs. At the age of 1-2, the development of speech comprehension skills and expressive language skills develops quickly.
At the age of Ovis, cognitive (cognitive) functions, social areas are developing at a faster pace. We find more and more present in the record, which is intended not to develop the ability (because it can quickly become boring), but also facilitates the acquisition of several smaller skills as well.
Positive video game effects
It is not a coincidence to use the game to build learning, because the game has no opponents in complicated development. Contemporary pedagogy of development no longer uses „practice” because the child can also master the skills that the school needs in the game.
Many will argue with this, but what about the problem if the child always plays?
Positive video game effects. Video games are forcing children – many people say, but their positive effects are rarely mentioned. It’s time to talk about it. Articles that try to demonstrate adverse effects on the human brain, child development and the degree of aggression caused by video games are published daily.
Currently, a lot of research is being done on this subject, from which we can constantly learn more about the impact of computer games. We can rightly believe that these studies are mostly negative, but many people forget that these negative results are more likely to spread the popular press than those who try to prove that virtual reality can be a future child’s school.
The 2012 New Zealand Canoe Polo Schools Championships will be held at the Makino Aquatic Centre, Feilding on 30 March – 1 April. All teams must qualify for the national champs through regional qualification tournaments. Check out the documents below for more information or contact the Schools Director Peter Bolton.
- Schools regional qualification events entry form
- Team information and sanctioning form
- School Champs entry form
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For all schools related enquiries please contact members of the Schools Council below:
Schools Council Director: Peter Bolton
Northern Regional Coordinator: Andrew Candy
Central West Regional Coordinator: Kerin Hicks
Central East Regional Coordinator: Phil Parry
Central South Regional Coordinator: Penny Dustin
South Island Schools should contact the Schools Director: Peter Anderson